Steam lists September 29, 2026; the game is currently coming soon.
NIVALIS NIGHTS WIKI
Sources & verification
Read the official sources behind this wiki and how launch observations qualify for publication.
What each label means
Official means a statement is supported by a current official page. Historical official means a developer described it in an earlier update. Live verified requires a released build and a source capture. A launch check identifies a question that still needs observation. Community signals guide investigation; they do not establish exact mechanics.
Last source review: Fri, 11 Sep 2026 04:27:05 GMT. No released game build has been verified by this site. We preserve source publication dates and do not silently turn previews into tested facts.
The publish gate
Individual entities need a known build, a source and capture record, live verification, sufficient unique player value, a ready canonical and no duplicate. Families held behind this gate: characters, recipes, ingredients, businesses, staff, fish, districts, locations, properties, furniture, vendors, quests, choices. None currently has a published entity URL.
Planning suggestions are our own
Financial arithmetic and suggested task sequences are editorial tools. They are clearly distinguished from game rules, prices, character schedules and item lists. We do not borrow competitor data as evidence.
The official FAQ specifies a full release without an Early Access period.
Restaurants, ramen bars and nightclubs are announced business types.
You can buy or grow ingredients, and fishing can supply your kitchen.
Recipes, ingredients and suitable equipment are needed to prepare dishes.
The April 2025 devlog places manager hiring at venue level 3 and describes restocking, staff efficiency/morale and greenhouse duties.
The January 2026 update describes 135+ voiced main and secondary characters.
The developer Q&A describes automated HOVA taxis and trains, and a boat the player can pilot.
Choices and character side quests can shape friendships, rivalries, business ties and romance.
Multiple apartments and houses, decoration and client decorating work are described by the developers.
Greenhouses support seeds and machines, with temperature, humidity and light controls.
The July 2025 blog links Achievement Points to new areas and business opportunities.
Curfew, security systems and sabotage are announced features; exact consequences remain untested.
Chess, other mini-games and changing weather are officially described.
The developer Q&A describes a story with specific endings and multiple paths to reach them.
Official source library
- Steam store Current listing / feed · checked 2026-09-11
- Official developer FAQ (2026) Current listing / feed · checked 2026-09-11
- Official announcements — January 2026 voiced cast update Current listing / feed · checked 2026-09-11
- July 2025 exploration development blog Current listing / feed · checked 2026-09-11
- Epic Games Store listing Current listing / feed · checked 2026-09-11
- A Day in the Life of Nivalis Nights 2026-09-04 · checked 2026-09-11
- What's on the menu in Nivalis Nights? 2026-08-14 · checked 2026-09-11
- Q&A Videos - How do you travel around Nivalis Nights? 2026-08-07 · checked 2026-09-11
- Q&A Videos - What can you do in Nivalis Nights? 2026-07-31 · checked 2026-09-11
- Q&A Videos - What is Nivalis Nights? 2026-07-27 · checked 2026-09-11
- Nivalis Nights will be featured in the Convergence Showcase 2026-07-16 · checked 2026-09-11
- The wait is over: Big News, a New Name, and a Release Date! 2026-06-30 · checked 2026-09-11
- May 2026 Development Update: Optimization 2026-05-30 · checked 2026-09-11
- COMMUNITY Q&A 2026-03-31 · checked 2026-09-11
- NOVEMBER 2025 COMMUNITY BLOG 2025-11-27 · checked 2026-09-11
- SEPTEMBER 2025 COMMUNITY BLOG 2025-10-01 · checked 2026-09-11
- AUGUST 2025 COMMUNITY BLOG 2025-08-28 · checked 2026-09-11
- JUNE 2025 COMMUNITY BLOG 2025-06-30 · checked 2026-09-11
- MAY 2025 COMMUNITY BLOG 2025-05-30 · checked 2026-09-11
- APRIL COMMUNITY DEVLOG 2025-04-28 · checked 2026-09-11
- MARCH 2025 COMMUNITY BLOG 2025-03-07 · checked 2026-09-11
- JANUARY 2025 COMMUNITY BLOG 2025-01-30 · checked 2026-09-11
- DECEMBER 2024 COMMUNITY BLOG 2024-12-27 · checked 2026-09-11
- NOVEMBER 2024 COMMUNITY BLOG 2024-11-29 · checked 2026-09-11
- OCTOBER 2024 COMMUNITY BLOG 2024-10-31 · checked 2026-09-11
- SEPTEMBER 2024 COMMUNITY BLOG 2024-10-09 · checked 2026-09-11
- AUGUST 2024 COMMUNITY BLOG 2024-08-30 · checked 2026-09-11
- MAY 2024 COMMUNITY BLOG 2024-05-31 · checked 2026-09-11
Original decision diagrams
These diagrams explain relationships and planning decisions. They are not screenshots, geographic maps or undisclosed game formulas.
- Choose a priority
- Check venue coverage
- Group nearby errands
- Return & review
Your sequence; no game clock or fixed duration is implied.
- Reliable supply
- Understand service
- Review costs
- Consider expansion
Planning guidance. Costs, unlocks and performance require live observation.
- Vendor / greenhouse / catch
- Kitchen stock
- Recipe + equipment
- Menu serving
Confirmed broad connections; exact ingredient and equipment mappings remain unverified.
- Buy: purchase cost
- Grow: cost + time
- Fish: cost + time
- Divide by usable yield
Compare only methods available for your ingredient. Time value is your assumption.
- Venue level 3
- Assign a manager
- Restock / staff / greenhouse
- Check actual coverage
Published developer workflow, pending launch verification. Salary and limits are not known.
- Selling price
- Less ingredient cost
- Less allocated costs
- Serving contribution
Generic arithmetic, not a reverse-engineered game formula.
- Recipe available?
- Ingredients in stock?
- Right equipment?
- Observe service
Recipe, ingredient and equipment dependencies are official; the checking sequence is ours.
- List every venue
- Record local duties
- Assign coverage
- Find uncovered work
No optimal staff ratio or universal manager capacity is assumed.
- Trains: automated
- HOVA: automated
- Boat: player-piloted
- Confirm each connection
This is a mode guide, not a geographic map or a verified route network.
- Observed place
- Access requirement
- People / vendors / venues
- Linked next task
Connections enter the public database only after evidence checks.
- Meeting & district
- Choice observed
- Response & confidence
- Later consequence
Friendship, rivalry, business and romance are distinct possible states, not guaranteed steps.
- Location & access
- Acquisition terms
- Furniture & storage
- Your daily routine
Rent/purchase wording varies between official previews. Confirm each property’s live terms.
- Fishing trip
- Record usable catch
- Verify recipe link
- Supply or sell
No fish species, catch rate, sale price or recipe input is inferred.
- Check warnings
- Confirm route home
- Choose the activity
- Recheck conditions
Exact curfew hours, penalties and weather effects are not yet live verified.
- Explore the city
- Find Achievement Points
- Check area requirement
- New business opportunity
Published system relationship; no point values or thresholds are supplied.
- Capture in current build
- Attach source & entities
- Check unique player value
- Publish & link
Unverified or empty entity records never enter the sitemap.
- Business coverage
- Story & people
- Home & activities
- Review your priorities
These are parallel priorities, not an enforced gameplay progression.