Map work before adding headcount
List the duties visible in your venue and which person is assigned to each. A staffing plan should distinguish a role shown in the game from a duty you assume exists. The Staff & Manager Planner records your headcount and flags unverified coverage without producing a fictional optimal ratio.
- Keep the venue and service complexity attached to the record.
- Record wages over a clearly defined pay period.
- Identify any task the player still performs manually.
Morale is not a fixed multiplier here
The historical manager update links managers with efficiency and morale. It supplies no numerical buff, morale threshold or wage response formula. To test changes, record the displayed staff state before and after a single adjustment and note the build.
- Venue level 3
- Assign a manager
- Restock / staff / greenhouse
- Check actual coverage
Published developer workflow, pending launch verification. Salary and limits are not known.
Banor is an early character preview
The October 2024 spotlight introduces Banor as an employee encountered around the first restaurant. That is a sourced character introduction, not proof that every staff member follows the same story, schedule or statistics. Keep personal relationship notes separate from operational observations.
What we’ll check at launch
- Roles, wage periods and staffing limits
- Morale UI and causes
- Manager effect on service
Map responsibilities across venues and keep uncovered work visible.

Follow the evidence
Checked Fri, 11 Sep 2026 04:27:05 GMT · No released build verified. Official previews can change before launch.
- COMMUNITY Q&A 2026-03-31
- APRIL COMMUNITY DEVLOG 2025-04-28
- OCTOBER 2024 COMMUNITY BLOG 2024-10-31
