Think in connected stops
A district is a useful unit for planning because one trip can include a vendor, conversation, venue or home. The developer Q&A describes loading screens between districts. We do not yet have a verified travel graph or complete station list.
- Use trains and taxis for documented automated travel.
- Use a boat where water access is confirmed.
- Group errands by the district you actually observe.
Curfew changes the planning question
The store names security systems and sabotage during curfew, including risk from competitors. Exact hours, penalties and safe paths are not verified. Before staying out, check the current warning and your route to a refuge rather than copying an assumed nightly schedule.
- Check warnings
- Confirm route home
- Choose the activity
- Recheck conditions
Exact curfew hours, penalties and weather effects are not yet live verified.
Exploration can open opportunities
The July 2025 blog connects Achievement Points with access to areas and business opportunities. The story can also reveal locations according to the Q&A. Keep those sources of access distinct: not every locked doorway is necessarily an Achievement Points gate.
- Record the displayed requirement at each access point.
- Attach characters, vendors and properties to observed locations.
- Keep story details out of public route previews.
What we’ll check at launch
- District connections and map
- Curfew hours, security behavior and consequences
- Sabotage actions and outcomes
Arrange your own stops with confirmed transport concepts. No invented travel times.

Follow the evidence
Checked Fri, 11 Sep 2026 04:27:05 GMT · No released build verified. Official previews can change before launch.
- COMMUNITY Q&A 2026-03-31
- SEPTEMBER 2025 COMMUNITY BLOG 2025-10-01
- NOVEMBER 2025 COMMUNITY BLOG 2025-11-27
- Steam store
